How do I allow a variable to save the rotation of the object the script is attached to and the rotation of an object that is classified as a transform variable
I have tried to save it in a Vector3 variable but it displays an error
How do I allow a variable to save the rotation of the object the script is attached to and the rotation of an object that is classified as a transform variable
I have tried to save it in a Vector3 variable but it displays an error
Transform.rotation is of type Quaternion:
Quaternion rotation = transform.rotation;