Rotation of attached child

I’m trying to get a particle emitter to rotate correctly to its parent. It’s a flamethrower effect as seen in the pic’s below. It rotates correctly as I walk around as far as sticking to the attached local point. But the flamethrower always emits particles in the same direction. Is this because of the particle emitter parameters. I don’t have to change those on the fly do it? Is this even possible?

EDIT: The first pic is hard to see. It’s my guy facing to the right but the flamethrower going in the up direction.

185071--6559--$cm_capture_1_244.png
185071--6560--$cm_capture_2_173.png

As always, I figure it out after asking for help.

Answer: particleEmitter.useWorldSpace = false;