I’m trying to get a particle emitter to rotate correctly to its parent. It’s a flamethrower effect as seen in the pic’s below. It rotates correctly as I walk around as far as sticking to the attached local point. But the flamethrower always emits particles in the same direction. Is this because of the particle emitter parameters. I don’t have to change those on the fly do it? Is this even possible?
EDIT: The first pic is hard to see. It’s my guy facing to the right but the flamethrower going in the up direction.