Rotation of force.

Hi, Unity newbie here looking for some probably dead simple help,

Basically I have a object that rotates around y with the horizontal keys, and on “Jump” this object spawns a item with code applied to it making move with a force, I would like the Direction of the force to match the direction of the spawn.

If this makes sense, I looked eulerAngles but to no avail…

My Code on the Force is

var power : float = 3000;

function Start ()  {

	rigidbody.AddForce(Vector3(0,0,power));


}

Obviously I would need to get eulerangle of the rotation and write it into the Var power?

here is a image , basically the arrow rotates around the football, and the item using force is spawned from the arrow…

All help is definitely greatfully received :smile: thanks!!!

Sounds like you want to use -

spawnedObject.rigidbody.AddForce( (spawnedObject.transform.position - spawner.transform.position) * forceMultiplier );

hi thanks for the help, have managed to make it work using fwd*power thanks again…