I would like my spaceship game object to be facing forward as if its flying the right direction like this: Screen capture - a8f66c6de237a5014be406a8ac393f35 - Gyazo
The issue is that my spaceship is spawned randomly on the circumference of a circle so the way it is facing can be wrong, like this: Screen capture - d22dbb6a6cad71fbbe5efc508b3254ac - Gyazo
This happens when it is spawned in certain locations around the circle’s circumference.
I’m not sure how to transform.Rotate so that my game object faces the way I want no matter where it spawns on the cirumference.
my code currently:
public class SpaceShip : MonoBehaviour
{
public GameObject ship;
// Start is called before the first frame update
void Start()
{
float theta = Random.Range(0f, 10f) * Mathf.PI * 2;
float randomPosx = Mathf.Cos(theta) * 10;
float randomPosZ = Mathf.Sin(theta) * 10;
Vector3 position = new Vector3(randomPosx, 1.0f, randomPosZ);
ship = Instantiate(ship, position, Quaternion.identity);
ship.transform.Rotate(100f, 0f, 0f, Space.World);
}
// Update is called once per frame
void Update()
{
ship.transform.RotateAround(Camera.main.transform.position, Vector3.up, Random.Range(20f, 40f) * -Time.deltaTime);
}
}