Rotation of particle system (Shuriken)

Hey guys,

I am having troubles spawning a particle system with a specific rotation.
What I want to achieve is that the particle system has the same rotation as the player.

The particle system is a prefab and is created like this:

Instantiate(Resources.Load("hiphop_whirl"), m_goPlayer.transform.position + m_goPlayer.transform.TransformDirection(Vector3.up), m_goPlayer.transform.rotation) as GameObject;

The particle looks like this:

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The rotation of the particle system is always the same, but when I log the rotation of the particle system it is the same as the player rotation.
Do I have to do something special to rotate the particle system?

Thanks in advance

Is it set to local space?