Rotation of the camera jerks - just in build

Hi,
Im using this controller: https://assetstore.unity.com/packages/essentials/starter-assets-character-controllers-urp-267961
Just imported it to Unity6 URP and built the project. When Im rotating camera in editor everything is ok, but in built there are jerks.
There is Cinemachine and new Input System. I don’t make any changes to the project settings. Just built.

Edit: It’s not about the camera movement itself, but the appearance of objects whose edges become pixelated during camera movement.
When I changed Vsync mode to Every V blanc, the problem disappeared. But I don’t want to turn it off in the final version of the game.
Is there another setting?
Rotation Camera is in LateUpdate, and Cinemachine Brain - Update Method: Smart Update. I dont want to use Fixed Update.
I dont know what else can I change.