Hey Everyone,
I have a problem rotating objects in my scene. When I rotate them now, the collision box also rotates and skews/scales on it’s own. I don’t know what causes this and I checked the local and world axis settings when doing this but it doesn’t make any difference. After I played the scene and went back into editor mode, the object was also deformed like it was skewed in photoshop.
Very strange behaviour and I can’t figure out why this happened.
Any suggestions would be nice.
Greatings,
Guus
Can you show some screen shots?
Dont think Ive run into this myself before. You’re saying that rotating any object in your scene, any at all, makes the object in question change its scale at the same time while you rotate? So rotating using the rotate gizmo rotates AND scales?
Well, if the objects are any scale but 1-1-1 and are the child of something that has a scale that isn’t 1-1-1, this skewing and scaling appears to occur. The only real workaround I’ve found is to set the localScale to the value I want every frame for the child and/or make sure it isn’t a child at all.