I am making a fps gravity shifting game.
When the player wants to change gravity i rotate the player model 90
degrees and it looks good unless I’m changing from the x
axis to the z
axis. Because if i do it from the y
to the z
it only changes 90
degrees (0,0,0)
to (0,0,90/-90)
. But i I do it form the x
axis to the z
it makes the animation weird and makes the player look to the wall because it changes in 2 axes (90,0,0)
to (0,0,90)
Here is my code:
// paste your code here
Here are screenshots showing what happens:
// add images here