Hey I’ve been struggling with rotating stuff, it always seems to rotate weirdly.
I want to instantiate a weapon at the player’s hand:
equippedWeapons[replaceIndex] = (GameObject)Instantiate(weapon,hand.transform.position, hand.transform.rotation);
Unfortunately this places it at 90 degrees to the hand. I’ve tried things like:
Quaternion rot = hand.rotation;
rot.eulerAngles = new Vector3(rot.eulerAngles.x, rot.eulerAngles.y + 90, rot.eulerAngles.z);
and:
Quaternion rot = hand.rotation;
rot.y -=90;
Both of these just rotate it some weird amount around some random axis lol. I’m guessing this has something to do with the w value of Quartonians? But i have no idea how to calculate what that should be…
I’ve also tried, among other things, changing the hand bones rotation in my 3D software, but for some infuriating reason I can never get it to rotate correctly lol. I’m sure something like this must be very simple to do, but I just can’t get it to work. Thanks.