Rotation script isn't working

Its a simple script I dont know where I’m going wrong I should know better

I’m trying to match one objects rotation with another. The script retrieves the rotation of the ship, which I have specified in the inspector and applies it to the object the script is applied to. No matter what I try, Ballrot always returns (0,0,0) no matter the rotation of the ship.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class HorizonScript : MonoBehaviour
    private Quaternion BallRot;
    public Transform ParentShip;

    private void HorizonRot()
        ParentShip = GetComponent<Transform>();
        BallRot = ParentShip.transform.rotation;

        this.transform.rotation = BallRot;

    // Start is called before the first frame update
    void Start()

    // Update is called once per frame
    void Update()

im stumped

well, you acually pass the transform’s rotation to its transform rotation… if you want to use the parents rotation simply use this code:

transform.rotation = transform.parent.rotation;