Rotation speed on turret aimed at cursor

I have a turret turning as it aims at the cursor position, but I need a way of slowing down the rotation as it now moves instantly to where the cursor is.
Any ideas on how this can be done?

var mousePos = Input.mousePosition;
		turretbottom.LookAt(Camera.main.ScreenToWorldPoint(Vector3(mousePos.x, mousePos.y, zDistance)));

If you’re using the built in mouse look script you can adjust the sensitivity in the inspector.
If you’re not then I suggest looking into it. It may prove an easier solution :slight_smile: