Hello. I am trying to make an object's rotation around the y axis be controlled by the player's input on the horizontal and vertical axes (in my case WASD). So if the player is pressing W, the y rotation would be 0 degrees, if the player then pressed A the rotation would go to 45 degrees, if they let go of W, it would go to 90 degrees, etc.
How would I do that?
Maybe you need to invert one or both axis. Just test it and put a "-" in front
– Bunny83