Rotation with rigidbody2d.AddForce() ?

Hey dear experts,

I want to spawn a little drop by a specific occasion. However the drop feels kinda static, so I want it to change its rotation matching to the force applied. Is there a way to achieve that? I provided a Video here:

https://streamable.com/vwf2e

Thanks for your help!

You could try the AddForceAtPosition method: https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForceAtPosition.html.