So i have a bad rotation week as i am doing little bit more “advanced” 3d rotations for first time in my life. So i have our planet earth in a 3d globe, rotating to a point where the mouse was clicked thanks to robertbu helping me out with the Quaternions.The problem here is that with Quaternion.FromToRotation i am getting the planet tilted at some clicked points. Is it possible to avoid the tilt?
I have a quite old sample project on my dropbox here. At the bottom it has a link to the demo package. From your description it’s hard to tell what you exactly want to do and what you are doing and what’s actually wrong. A graphic / screen shot or the code your using would help to understand your problem.
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I’ve found the old question to which this sample is related to: