Hey Folks
I like an object2 rotate around object1.
this is what I found out so far:
var object1 : GameObject;
function Update () {
if (crate_active.crateactive == true)
{
transform.RotateAround (Vector3.zero,Vector3.up, -80 * Time.deltaTime);
}
}
Now … how can I change the radius the object is rotating with?
Could you help me please?
Cheers!
Dawnreaver