Rough Timeline of Networking Overhaul Discussed at GDC?

Joachim did a talk at GDC last week on evolving Unity and discussed the future vision for networking(deterministic, 3 different architectures FPS, RTS etc). Is there any very rough guestimation on how far out the new networking system might be released? Even something very general like 6 months or so, 1 year, 2 years etc?

Cheers.

I doubt there is an official date. But I wouldn’t expect it within the coming year.

do you have a link to a video or anything of the talk?

sure, here ya go

Seems like pie in the sky. I think the problem with the current system is that the documentation is poor, and it goes beyond scope. Scene management should not be and really isn’t a network thing, for example.

You could probably make any network game with UNET right now, but learning how to apply it to various multiplayer experiences is a huge time consuming obstacle. This is where we need guidance. The last thing we need is a new network architecture that we have to hand execute from the source code in order to understand it and control it.

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This is most likely too far out to make any plans for.

If you’re already savvy with networking then UNET LLAPI is pretty good from what I understand. Otherwise, the HLAPI is too cumbersome and will plateau very early in production.

Photon is basically the recommended path forward until there is a solution that finally dethrones it - which there is absolutely not at this time.

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