http://wiki.unity3d.com/index.php?title=Radar
The minimap radar scripts in this website uses GUI.Drawtexture for the blips that are used to indicate enemy location.
I am able to set up the whole ting: a circular background, a circular forground border, and blip dots.
But the blips are being rendererd within a Rect() region, not a circular one, so they gets rendererd at the “corners” of the Rect(), which are beyond the circular background.
So I’d like to ask, is there a way to mask them inside the circular region so that they don’t show outside?
<3 and Thanks!