Hi everyone,
I am doing game audio and are currently trying to set up and tune the timeline audio correctly. The problem I’ve been trying to combat is that when I have an audio track in the timeline, with a clip, and a dedicated audio source assigned to that audio track - the audio does not go to a mixer bus specified in audio source settings. Regardless of my actions (I’ve tried various solutions including assigning to another bus, renaming the audio source, setting “play on awake” etc), the audio does not go into the correct mixer bus, but always plays above all other busses in the Mixer hierarchy. I have sound volume settings in the game separately forSFX and Music, and when they both OFF, the audio from the Timeline still comes through.
I would very much appreciate any help with this, thanks in advance
Ruslan