I hoping someone can help me. I am sending a texture over RPC using the following code (assume tex is a Texture2D object)…
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
String str = enc.GetString(tex.EncodeToPNG());
Debug.Log(str.Length);
networkView.RPC ("receiveTexture", RPCMode.All, str);
[RPC]
void receiveTexture(String str) {
Debug.Log(str.Length);
tex.LoadImage(enc.GetBytes(str)); // Update the pixel on our texture
tex.Apply( true );
}
The length of the string sent is approx 150 bytes, but the receiveTexture only ever receives a string of length 8 bytes.
I cant seem to spot what I’m doing wrong.
Cheers
Rooch