RPC dude, Open door.

Hi, i have a new dude with RPC for Open a Door (for example).

Okay, first, one player press space for open a door, here call a RPC function and update on all client and the server, but the problem is when other player are connect after of RPC function, in the new client it stay closed (door) while in the other clients the door is open.

How fix it?

thanks.!

Either use the buffered calls like RPCMode.AllBuffered…but even better/cleaner is probably if you manage this yourself and when new players connect send all sattes of all (changed) objects.