Hello, I’ve just recently got the Network.Spawn to work just fine before I realized that when spawning an objects on all connected clients(through [Command]), it still won’t show to a newly connected one.
I do register prefabs on Start() of the Player GameObject and I get no problems when spawning on connected players, when a player joins instead, he gets this until the object is destroyed:
Another problem I’ve been having is that (along with the spawned NPCs also not showing to new clients) when sending RPCs from apparently a non-player gameobject, console spams these messages
(when I say random I mean it basically gives that error for every RPC and CMD in every script an unknown amount of times)
and the game stutters.
Thank you for your time, let me know if any code is needed.