Hello! I’m trying to create a multiplayer room. I have an option CreateRoom and JoinRoom. Prefabs that are instantiated during runtime should be shown when joining the room. I read that an RPC function is needed for this.
But i don’t really know how this works…
Think of a RPC like a networked function (it can be called ON the network and trigger the listeners). You don’t need to grab your component of your pv
every frame, and you’re triggering All
the users with RPCTargets.All with your “SelectOption” (SelectOption is your function, RPCTarget is the flag)