Quick question: I’m wondering when RPCs are sent? Are they sent over the network immediately, regardless of the send rate Unity uses to synchronize MonoBehaviours, or are they buffered and sent in a batch when the next sync occurs?
They are sent directly (this frame, unsure if they are combined though), independent of the sync rate.
the sync rate is only of importance for syncs (reliable and unrealiable)
Cool, thanks man.