Hi All,
I am building a game which currenlty played by 2 players in the same device. (i.e imagine chess)
Currently I want to enchance my implementation so the game can be played over the net.
The easiest way to do that is to re-write all scenes with RPC calls. But I will end up having all my scenes duplicated with RPC (and not) mode.
So is it possible to keep the same set of scripts/code for both RPC and not, and somehow differnentiate at run time?