RPC to specific player

Is there a way to trigger an RPC function to an object my player collided with?

Hmm maybe get the viewID, send it with the rpc and make a check in the rpc method to make sure that it is only called for the owner.

Can I get the viewID through a collision?

int id = collision.transform.GetComponent().viewID;

Something like that (im used to photon)…