Here is the scenario.
Client attaches to server. Client sends the user name, server sends back that the user is registered or runs the code to create the username and sends back that the username was created.
To do this I send …RPCMode.Server to run the RPC. Now the Server figures out what it needs to do. Either Send back that the user is already registered or send back that they were registered as a new user.
How I send the info back to the original client? Is there any way other than to use RPCMode.all to get the info back? It seems like a waste of bandwidth to send unnecessary traffic to all client computers when only 1 needs it.
Thanks in advance and sorry if this has already been answered I just can’t seem to find the answers.
Richard