RPCs clarification need please

Hi,
I m actually learning the unity networking part and after going through unity’s documentation about RPC’s right here, I ve got pretty interested when reading this :

unfortunately, when trying this feature over unity It didn t seem to function :expressionless:
Here is what I’ve done for testing :

I got an empty Game Object to wich I linked a network view component (state synchronization set to off and observed set to none) and 2 scripts :
the first one

#pragma strict
#pragma implicit
#pragma downcast

var connectToIP : String = "127.0.0.1";
var connectPort : int = 25001;
var txt : String ="T E S T" ;
var cmd : boolean = false;

function Update () {
if (cmd)
networkView.RPC ("PrintText", RPCMode.All, txt);
}

function Awake () {
    Network.InitializeServer(32, connectPort);
}

@RPC
function PrintText (text : String)
{
    Debug.Log(text);
}

and here is the second

#pragma strict
#pragma implicit
#pragma downcast


function Update () {
}

@RPC
function PrintText (text : String)
{
    Debug.Log(text+"  Exemple2 !!!!!!");
}

according to the documentation about RPCs, the RPC call of PrintText of the second script should be fired, but actually its not happening :face_with_spiral_eyes: only the first RPC of the first script is working (when I set cmd to true).

So did I misunderstood the documentation or do I have any problems on my scripts ??

subject resolved and closed : http://forum.unity3d.com/threads/80814-RPCs-clarification-need-please