RPG Character -- clipping errors with armor

hi

i made some character for an RPG
in the moment all the stuff the chars can wear (armor, …) are stored in the file of the char and in unity i disable the renderer of the stuff and when the char is wearing it i enable the renderer

my problem know is that there are many clipping errors
so when the char is running you can see the legs through the trowser and so on

i´ll tryed to fix that with weightpaint in blender but it doesn´t help

hase anyone an idea how to fix that problem ?

many thx

Unity doesn’t yet have support for soft bodies (cloth) but I hear that might be fixed in unity 3. For now you might want to use alternate textures or a base animated set (pants, top) and than apply different textures with transparency.