RPG hack and slash structure

Hello,

I’m new to unity3d and game development, i need to make a game in unity3d for a project at school, not a complex one.
I would like to know what structure does an rpg hack and slash needs? i mean, you need a class for character(as in the one you play), one for enemy, some classes for attributes and skills. I need to know what else i need.
Maybe another thing, an advice where or what to start with in developing this type of game.

I’m sorry if there is another post like this, but i couldn’t find anything related to what i need.

Thanks,
Chris

http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorial

Great video series but either get the knowledge to fill in the blanks on your own or wait for Petey to get to the next part

Not putting Petey down at all it’s just that he has a life and a kid and is far from done with the project

I learned a huge amount of things from the man and also recommend looking into his vids