If I created a single player RPG kit with very similar RPG system to RuneScape (slightly mixed with WoW), fully featured with custom editors to manage items/npcs/objects/quests/spells etc. etc., and was to sell it cheap with single “do what you want” license, would you guys be interested in buying it?
I was thinking of $80-100-ish or so. Don’t want to overprice it, however it will take quite a while to develop the kit so I don’t want to underprice it either :s.
I am aware about ORK rpg kit, but it’s quite different rpg system from the one I’m working on.
Feel free to post suggestions here, if you have any extra ideas of what I should integrate in the kit. As of now I’m working on it to be as similar to Runescape, so if you want a general idea of how the rpg system will work then just google Runescape. How ever I’m still thinking whether to stick with pathfinding or as I said earlier, mix it with WoW and have WASD movement. IMO pathfinding would be boring for single player and might be harder to integrate. Someone suggested to have option for both WASD and pathfinding, well I’ll see…
The reason I want to sell it cheap is because I really like that type of RPG systems and I enjoy working on them.
Was originally thinking of releasing it for free, but that would probably be little too extreme and I figured I would get some extra pocket money for when I start university which will be quite soon
I think 80 dollars would be a fair initial price, depending on how much work and time you wind up having to put into it. Before I air a laundry list of what I think should be in a RPG kit, could you give more detail on what you plan on putting in it?
Since I work with both Unity and Torque now I’ll mention how a guy over at TP is doing his RPG kit. He has been releasing free limited feature versions of his kit as he works towards completing the final full feature kit which will be for sale. I always thought that was a good idea because you then build up an audience for your fully featured final release. Anyways just a suggestion. I look forward to seeing what you plan on including.
Hey, thanks for reply.
I’m planning on adding what ever I manage to add from Runescape rpg system.
This includes:
Equipment, inventory, item/ npc/ object systems, PvN combat (ranged, magic and melee) system, combat and non-combat skills, skill experience and leveling, combat and non-combat spell system for magic skill, Npc dialogues, quests system, prayer system, shop and bank system and lots of other things I forgot to mention/ didn’t mention because they’re not as important.
Oh and last but deff. not least, bunch of custom editors to manage content like skills, spells, prayers, items/ npcs/ objects, quests, dialogues etc.
A lot of work and time will be put into it
By the way, it will not be a type of kit where you can do everything without the need of scripting. Making a game with no or little scripting involved is not really making a game is it? You WILL need to do scripting, but I’ll try to document everything well so it would be clear how and what to do.
Since I need to do 3d modelling and animation for my portfolio, I’ve got an idea to make medieval/fantasy type models (items, npcs, environmental props, characters etc.) to fit this RPG kit and they all will be included in the kit for free
I suggest making whatever you design capable of being standalone and working well without the whole package of components. For example you can’t decide if it should be Pathfinding or WASD player based movement, you plan to make both but I know personally I’m only interested in the WASD version. If you made up individual packages with forethought into how they could integrate then not only could you sell cheaper smaller packages sooner, which I think would reach a larger market but also not overwhelm or complicate the end user who might have to try reverse engineer your work to separate out what they need.
I’d only be interested in the WASD version as well. I don’t know much, but pathfinding is required for NPC’s or if you wanted Pets (NPC’s for the Player) as well right?
Yes it would be required for NPC’s, but the thing is that if I do WASD movement for character, it would require additional adjusting and if I did point and click movement instead of WASD then it would require different kind of adjusting for things like picking up items, interfaces, combat and so on. So it would be focus on either WASD or point and click movement. Ofc. I can try to do both but I would probably have to do lots of additional programming. I’m not saying that I won’t do it, I will try but if it requires A LOT of work then I’ll just stick with (probably) WASD.
I don’t think selling cheaper individual packages would be a very good idea. I’m going to sell the whole thing super cheap anyways, $100 or so for something like this is not a lot at all, I mean people are selling things that are easy to do for $100-200 on asset store.
Selling loads of individual packages for 10 or 20 bucks each would be an overkill.
I’ve paid $100 before for RPG kits. I’ll keep this one on watch and if it will work with the type of game I’m making, I’ll purchase it too. I purchased ORK and Dialogue Editor, but it depends on the game I’m making, which one I’ll be using.
Ofc. many people would prefer that, but it would defeat the purpose of RPG kit. It would be nothing more than just bunch of different tutorials and snippets, I’m not planning to spend ages breaking the kit apart to sell many different packages, I want to sell it as a whole thing.
Thanks
No it will not include Multiplayer functionallity. If it did then I wouldn’t really sell it for that cheap anymore and I suck at networking anyways.
I only ask bc with 3D, I figure some functions may be based on X Y and Z locations. This means that 2D wouldn’t work, since one of those have to be locked.
I figure a lot of functionality would be based on 3D objects as well.
Well this rpg kit is like a pre-built base of 3d rpg game with editors etc.You may be able to adapt some code from there for a 2D game, but the kit I’m building is mainly for 3D and I won’t work on 2D related features.
Um, I haven’t really thought about that yet. I’m just working on more important things right now like editors and combat system. At the moment it’s simple 3rd person like Runescape/ World of warcraft, but it’s not really hard to change and adapt it for different viewing perspectives.