Cool! Look forward to testing the new version, webplayer.
Uploaded, links are in first post.
How do you attack? I armed my character and placed the skills in my quick bar but there is no way to use them. Clicking on enemies does nothing. Using the number keys did nothing.
Well you have tried the wasd version?
You did all right, you need to click on the enemy, then go close enough to the enemy and then click on the placed talent in the quick bar. I will get the number keys working for the next upload. Let me know if it worked for you.
No, the WASD version doesnāt work either. I can click on an enemy and see their healthbar appear, but even if I stand right next to them clicking the skills in the quickbar has no effect.
Iāll wait for the next demo and see if that works.
Regarding Spawnpoiny script, shouldnāt there be an option to destroy the object? As in dont allow it to respawn on death.
If there is an option for this cool, I did not see it. If maybe it should be added.
Very strange, if you click on the talent even without target does the animation play for you? Do you added the free talent point to the talent you are using? The talent will only be used if it has at least one talent point spent.
No, i will add that, thanks!
Edit:
I have added that option:
I have added a non target option, so you do not need to select the enemy before attacking. You can now simply use the āSkillā/Talent, if there is an enemy in range and you have no target you will target it automaticly. Also added the number keys to the action/quick bar so you can now press for example (1,2,3ā¦) to use the talent in the quick bar. You still need to add at least one talent point to be able to use that talent.
New demo in first post.
Ahh, that was it. I hadnāt spent the first point. In many RPGs, your first basic attack is free, so the player can attack monsters even with 0 xp. You may want to consider doing that at least for your demo so people donāt have the issue I did.
Some other easy things you may wish to implement:
Equipped Item Stats - Presently only non-equipped items will display stats.
Item Stat comparison - When viewing a non-equipped items, stats for the already equipped item of type should be shown.
Click to Open/Close - You can click to open a menu, but clicking the same button doesnāt close the menu. It should.
Keypress to Open/Close - Menus should be accessible by keypress. For instance, āiā for inventory.
Double Click to Equip - Double clicking an unequipped weapon should equip it.
Thanks for the feedback, sounds great and i will implement that.
Hey Zerano,
After testing more of the Latest Updated Demo (Click to Move Demo), I have the following Suggestion.
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Can you give us an Option for Toggling the Camera from Auto Follow behind Player, and one Free Camera?
ā in other words, I like the update with ability to press/hold right click to move camera around player and it auto-returns to follow behind player
ā I was thinking this is Good, but also maybe give the option of having the Free Camera as well where you Rotate Camera with Right Click and it does not auto-return to follow playerā¦ I think a good place to put this option is Middle Mouse Click so itās a smooth transition between Camera Control. -
When the Player is Running to a Destination where I Click on the World, I notice that the player kind of Zig Zags along the Path, basically it is Not Smooth Running to the Location where Click, the Player gets there eventually ofcoarse but again not smoothly the player look jittery while movingā¦ I think something to do with the Path Finding Maybe? The enemies donāt seem to have this problem them move along just fine.
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Added that option with the suggested button.
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Yes it is because of pathfinding. I have added an option not to use the pathfinding, but i will also smooth the path in the future.
I have also added all this you can try it as always in the demo in the first post :
Keys
I - Inventory/Profile
T - Talents
(Please note the kit in the store is not updated yet, i want to make a more userfriendly ai inspector interface and update it then.)
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with the latest Update (click to move), i need to hold down the left click to move? this is not right, I should able to click a location in the screen/world/map, and the player moves there autoā¦ (did you remove the auto go to location of click because of the path find issue?), I think this feature should stay the same and you just fix the jittering issues,
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can you add the movement with WASD Option together with the Click to Move? or does this create a conflict in the code somehow? I think rather than two totally separate controls it might be helpful to have just one universal controller setup that users can easily choose on their how to play the game wither move with WASD, or with Click to Moveā¦ I think it can be doneā¦ but really i guess up to youā¦ and if other users will think it makes sense.
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when i Die, the player no longer auto attacks, i tried again and againā¦ no luckā¦
Zerano Very nice updates and coming out great. Question for you. This will have quest, store, bank, and typical RPG functionality right? I know that there is only one hand available for equipping items. Is there a way for a left/right hand equip? Like sword shield? or in case of a mage - staff/wand? etc.
Thanks i will fix that.
Yes, it will have all this typical rpg systems, by time. I will firstly get the existing one perfect and continue then with implementing new one.
The problem with the equipment is that i would need to remove one of the other icons/equipment slots, to get a one more free slot, but i can do that as an option, so you have a slot for right and left hand.
Okay this is how the ai inspector interface looks like, it has mostly the same settings only sorted in groups:
Just tried out the latest demo. Big improvement! Just small things like the Double Click To Equip and Keypress to Open/Close make the demo behave much smoother and seem more polished.
Thank you that is true!
I am currently uploading the newest version to my store, so it would be great if the people who have already purchased it, download the newest version. It is still uploading and will take arround 3 hours. If you purchased it in the last hour, i would recommend to wait until it is uploaded, because you could get a currupt file. Very sorry about this.
I have also updated the demo in first post.
Tested Latest Updateā¦!
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Click to Move (Movement) is much much better! seems much smoother than before! Great Job! = )
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I still canāt auto follow the NPC, or attack them after my Life is 0, Maybe you can add some Potions to Restore Life, and Respawn of Player when Dies (and death animation)?
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Regarding Camera Control, is it easy to swap the default Camera Mode? as I think the Free Camera (no auto follow) might be better as Default, as I think I made a mistake with my ideaā¦ sorry about thatā¦ I think Free Camera (no auto follow) is the default for most MMORPGs today, but I also know I have seen the Option for the Camera to Auto Follow Behind Player, so it is still good! = ) Just think Free Camera may be better as Default for the Click to Move controls.
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Other than that Awesome Work!! = )
Thank you very much, no it is just an option in the camera inspector, so i can change that.
I will add some potions and a resurrection possibility.