RPG Kit

Sent you an Email Zerano through your profile.

Hope there will be alot of customizing and alot of real RPG related tools in version 2 :slight_smile:

Thanks

Hans

Does your pathfinding work with Unitys Nav system?

No, the kit works with unity free, exept the render texture in the profile.

I have some thoughts for the kit.

On the avatar to equip, you really should have a shield mount point for the off hand.

With most games like this, everything in the hotkey bar is supposed to be like an “extra” attack of sorts. So, you should have at least three sets of main attacks. The main attacks should fire off when left clicking the mouse on a selected target. This should be based on the type of weapon you are holding. So, if I am holding a bow, I dont want to see my melee attack array get called. In your first kit, I modified the code so that the what type of weapon I was holding would give me a different attack.

  1. Single Handed Weapons with Shield in Off Hand
  2. Two Handed Weapons
  3. Bow and arrow ranged attack

The Talents should be able to be used based on if you need a target (either self of NPC) or area of effect.
Then, you should be able to set the talents in your hot key bar and when you click on them, it overrides the default attack. The default attack should resume while the hot key attack is recharging.

The other thing I would really love to see in this upgraded version is to have a party of player characters. Where NPCs could join your party and you could have up to 4 or six in your group and you could control them all. Of course, then you would need some AI so that they did things when you were not in control as well.

I really think some of the things you should put in next are the basics of creating a character, storing and saving. These were all things you had in version 1 and they worked well.

I really like your work. Its a big time saver for me. Thanks alot!

Thank you very much for your feedback hcwork, i finished my exams last friday and hope to make many updates in the next weeks.

I finished the shop system new video is in first post, an updated demo will come soon:

Hey that’s looking good!

That’s Pretty Awesome! = )

Next we need a Quest System! Enjoying watching this Develop! Keep up the Great Work!

Looking good, when are you updating the files?
Also were do i find the doc,s on how to use all of the components/tools?

I am sorry, i have not written the docs yet. I will write them in the next days. There is not a lot to write about, because most of them are self-explanatory, but i will start writing them today. The wasd demo is already updated, i found a small bug(if you add items to the sell list and close the shop, the items are lost, i will fix it today and upload the files to ftp then).

The unitypackage in my store is also broken, i do not see why, but all who already purchased it should use the project not the unitypackage. I will try to export the unitypackage again.

The quest system is already in work!

Thanks all for your support!

Zerano, i think one of the most important things that needs to be covered either in documentation or in a video is how do we import our own custom characters into this Framework to work the way you have it working such as with the weapons equipping and such…

I’m curious to know what the requirements are, and what the process actually looks like for how to import a totally different character model besides the Character Set that is included with the Kit.

I have not yet purchased the kit yet as I have my handful with other projects, and realized i don’t have a need currently for your RPG Kit 2.0, but I’m sure I will in the very near future so i support this 110% and will continue to give feedback, input regarding it… and will purchase eventually.

Hello,

I’m interested in buying your kit to help me prototyping my game, but i have some questions first:

  • Is it compatible with Max, iOS, Android?
  • Do you plan to add dual-wield? If you have slots problem, just add a line with offhand and a ring slot (Seems you don’t have any).
  • Will you include all the things you done in your previous kit? (Looks like so, you started to add shop).

Also, keep in mind players have habits when they play RPG games, there are gameplay rules which are established from years now, i think you should really follow them, because it’s what people want to see in-game because they are used to it since years now, aka:

  • Windows GUI should be draggable.
  • In Player Profile, clicking on rotating arrows should turn around the player in windows GUI and not in game.
  • Rotating player in game should be with right click and not left click.
  • As there is a slot for it near Health and Mana, you should show player head.
  • Shop: Your system is quite outdated when you look at games standard, you should add an option for a system where players just CTRL+Click to buy from merchant, or sell from their inventory when they are at a shop.

Your work is amazing, i don’t know if you play video games, but if you want to sell more, you should really concentrate on duplicating system people are expecting to see.

  1. The UI is compatible with ios/android because i am using ngui for it. The character controller is not made for ios/android, i hope to change this in the future and add an option at least for android.

  2. Yes this is planed as an option.

  3. This kit is more advanced and much more easier to customize, i will add most typical rpg features, but some of them will work in a diffrent way then i have done in my previous work.

Thanks for the suggestions, i will try to add some as an option.

@Hans: I have started to write the docs, you will find them here. It is still work in progress, but i hope to fill the pages with more information in the next days.

Hey it would be cool if you could make it so the player doesnt have to click the spells/abilities make it so if you press 1 it casts it or if you press 2 it does the spell that is in 2, would make it much more game like and much easier to use from a player stand point

Looks really cool at the moment yet, very interested in picking this one up when its done

It works already this way in my version, i currently do not know if i have added that already into the demo, but i will update the demo anyway today.

Thanks for starting the docs Zerano :slight_smile:
Have you uploaded the new version?

I have a bad internet connection, it is still uploading and will take arround 3-4 hours.

Edit: Please note, the quest state in the ai is not fully implemented and will not be triggered. I hope to add the documentation about the ai states tomorrow.

oh ok, all good :slight_smile:
can i ask how often will you be doing updates?
1 week
every 2 weeks
1 a month

Currently i am working on the kit very intensive so there is mostly every day something to show.
If a system is finished, it is not a big deal to zip it and drag it to ftp, so there will be updates every 2-3 days, but i can not guarantee that i can do this in the future, but i will try to make an update at least every 2 weeks. But like i said please do not denounce me if an update will take 1 month or more, when the main features are done.

no i wont denounce you if an update takes a month.

are you going to make all your tools available from the menu?