I’ve been working on a tool for quite some time now. Initially it was purely suppose to just be meant for easily creating a Bag Window and an Equipment Window, an Inventory for a character.
Since then I’ve been building upon it and got quite a bit done on it. Which includes Customizing The bag and equipment slots as stated above with those however you can add item group times that are associated with each equipment slot… Further information about this can be seen in this Video :
Player Data is something that I started building up as I thought of how it could possibly work. Player data allows you to add custom player data basically. This includes : vitals, stats, skills, currency, item requirements, special item types(2h weapons), offensive types, defensive types.
Each section can have as many Types of each as you like and can have whatever name you like. Each individual type of section can be modified and given special characteristics.
Further Information can be watched here :
The beginning of this continues with Player Data since it takes awhile to go over.
Along with Player Data I added in a Item Editor. Which you can easily go through and select each one of the custom player data that you created options and put them on to an Item. I also included some options for Consumables which includes : Regenerative, Permanent Gain, Duration Gain(Usually for like stat gains for x amount of time), and of course Instant healing types as well.
And last video is Simply a demo of me running what was show in the Editor :
If anyone wants to try this out at its current standing let me know. Ill send it over to some people if they will offer some feedback of tweaks and such they might like.
If anyone would like to get a Free Version of this. Message me on Skype - imcanida
In exchange giving me feedback on how it might be improved and such would be all that I ask. Its been updated from its current standing in the videos.
New things added:
-Specific Requirements(You make them) examples: Gender(male, female), Class(monk, cleric, etc)… can be as many as you wish.
-Regeneration Options to gear( any vital that you assign )
-Leeching options was added to Offensive Types. So you can select which damages will effect which vital leech. Example: Poison leeches mana. So Poison would only calculate with leech if the leech was mana based.
Working on:
-Stats and Skill windows
-Merchant/Vendor Scripts
-Equipping actual Models to player based on what is equipped.
Feedback would be very helpful with my current workings. So please give go ahead and message me on Skype.
hi, i would love to help with this. although i do not have skype i have other forms of instant messaging that we could communicate with, eg: MSN (pm me for my e-mail).
A manual would be convenient to learn how to use this because my computer with unity on it has no internet.
I tried it and it seems to be very complex ! But once you learnt how to use it, im sure it will be awesome !