So I’ve had the chance to start a fresh in some areas, just whipping up some concepts and as always I like feedback…
Objective: (Fallen Spirit RPG) It’s still an RPG, the core of the premise is still about (there is no good side) you’re stuck in between a grey area on both sides. You’re not rich or famous, anyone particularly special. Your homeworld is already gone, so there’s no getting that back or a fight to save humanity.
The premise is you’ve been dealt a hand you can’t escape, you’ll explore the good and ugly sides of all the races you’re stuck with and try and choose the lesser of all evils.!
There’s a lot of meaty details, quest lines that may strike a chord. Some suspense moments etc. I can’t really detail too much and some twists and turns of course. But the objective is simple, play out a plot than can go awry any time.
Mechanics and art:
As of the moment, you can choose between TPS and FPS. Some modes (FPS) won’t work on some enemies, some hand to hand combat mechanics in TPS.
Thing is the plot works irrelevant of artwork, so it can be set in any era @ any time and as long as it has a third person mode in it were all good.
Artwork is turning out like COD AW2 at the moment, although I’m not sure that’s the route I want to go down. Some tweaking to make it more “SCI-FI” should be in the works. Is there such a thing where realistic is boring?
I suppose it’s a little bit of a “mass effect” style game, would you steer towards shiny or realistic?
In summary, has this really been done to death by now? Sure it’s not a survival game, but still I keep thinking something needs “mixing up”.
Any thoughts, additions or questions let me know :)…