The scene is made in unity 4.6 and should be ready to run. If you can’t open it, just create an empty object, attack the script to it and put the model as it’s child. And connect the script to the camera and the model in editor.
I want the character to shoot at the target that I’m pointing at with the cursor.
It’s a third person camera, that can move (a bit) relative to the character, so aiming must be dynamic.
Heh. That’s still very unspecific I’m afraid Do you want to know how to turn the character’s torso or head towards the point the camera is pointing at, do you need help with the actual shooting function, weapon script… ?