so I have like 3 dozen design docs and projects Ive built up over the years. I have at least one full length MMORPG, but I have no plans to attempt building it for several years, at least until I have over $1million in capital. I am currently working on a simple 3D RPG/Adventure demo over the next 6 weeks to get better with Unity.
I have a couple of ‘JRPGs’ Id like to make, to tell the stories of those worlds and characters. Most are simple and have no online play.
I am interested in the idea of a cinematic quality, full length RPG with a half dozen characters with a full range of abilities, in a single player RPG. The game would also have an Online Aspect, or online mode, where different options are available based on the single player progress. The single player mode has a lot of replay value, things respawn, characters can be found, new powers learned etc. You can rush through it, but you cant get ‘everything’ without going through a couple of times. As you find characters, you unlock classes in the online mode. As you find certain items, you unlock new clothing in the online mode, etc.
For single player I anticipate 10 hours or so of game time. For Online mode, I see say 100-1000 players in a server. Im not sure if everyone is all in together or if its more discrete, like a limited number 100-1000 together at a time. Im looking at dungeons that are spawned on the fly, created procedurally, you can ‘go into the mountains’ and your group will not meet others that ‘went into the mountains’
So Im not so much looking at an MMO, but some online play. Im thinking maybe a lobby area where people can talk and form groups, but smaller areas of play.
What Im looking at discussing, and again Im not approaching this for many years and many projects to come, is how feasible it would be and what design choices I could make to keep it manageable?
Should this be core-server based or player instantiated servers?
How many people can you fit on a server?
Is there a market for this?
Im heavily influenced by Phantasy Star Online, Old School RPGs and Breath of Fire 5:smile:ragon Quarter.
It is influenced by dot.HACK and Star Ocean.
It is a ‘Mana-Tech’ RPG. You have guns and spells.
It is highly effect heavy, there is lots of magic and such.
So a single player RPG with a roguelike procedural dungeon generator. You have a party of say 7-8 with 3-4 active at one time. Standard RPG fare, and as you progress you unlock an online aspect that lets you play with friends and meet people online.
Diablo did this, with like 4 people teaming up and exploring together and a solid single player experience. Im looking at expanding on this to some degree, with say 100 instead of 4.
How many people can you fit on a user’s home based computer as the server? A lot of shooters do this, with people running the game server and connecting to a lobby but running off of one persons home PC. What can this support?
Is it viable for an RPG of this type? What kind of Lobby server do you need?
So Im kinda gathering info here on networking and seeing what can be done and if I should just move this to the MMO pile, one I wont approach without a ton of funding and a lot more experience.