RSA server - client simulation exchange keys

This is the Unity scripting forum… not too many people up on the latest cryptography stuff.

You may wish to repost your question in a forum where people work with this stuff a lot more.

If you think this is Unity-related, please use this guide to report your issue:

How to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

This is the bare minimum of information to report:

  • what you want
  • what you tried
  • what you expected to happen
  • what actually happened, log output, variable values, and especially any errors you see
    - links to actual Unity3D documentation you used to cross-check your work (CRITICAL!!!)

The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?

Otherwise, if you just need to figure out network-related issues in Unity, I always use this approach:

Networking, UnityWebRequest, WWW, Postman, curl, WebAPI, etc:

And setting up a proxy can be very helpful too, in order to compare traffic: