RTS Attack Behaviors

Here are some attack behaviors I implemented for the Lockstep Framework. Explanation and overview is included in the video. Enjoy :slight_smile:

Slow down a little. I’m just getting my head around what I can do with the concepts from your last video!

:slight_smile:

Sorry. Ive been hardcore nolifing this project. I think about now is a good time to stop everything and triple check for optimizations, so no more shiny new things for the next few days.

I noticed that the video still hasnt finished uploading yet. Guess my computer fell asleep while uploading :p.

Shouldn’t this be in a WIP thread for what you’re making?