RTS Cover system

Hi all !

I work on a RTS project and I want to introduce a cover system like Men of War for example.
When I clic on a object, unit go to cover behind this object with a specific animation (cover’s animation).
How do this ?

Thanks for your answers

Guessing from never having played Men of War;
One option is to have environmental objects in the scene be listed as coverable objects with a trigger volume. When the player clicks on a unit to move to/towards the coverable object, the unit moves into the trigger volume he will play the specific cover animation.

If cover is only one of many options the unit can perform here - there will need to be an option that the player has to select to direct the unit to take cover instead of performing one of the other options available.

Thanks ! I test it :slight_smile: