I’m fairly new to unity, and I’m mainly an artist, not a programmer.
I’m wondering whether unity is the right engine for RTS development, and if so whether there are any tutorials for RTS creation in unity.
Thanks
I’m fairly new to unity, and I’m mainly an artist, not a programmer.
I’m wondering whether unity is the right engine for RTS development, and if so whether there are any tutorials for RTS creation in unity.
Thanks
Hey, yes actually it’s a wonderful engine, and there is even a pre-built RTS Sample you can try to work off of!
http://forum.unity3d.com/viewtopic.php?t=18802&highlight=rts+tank
Hello there,
Unity certainly is a great platform for making an RTS. I’m definitely no pro and I’ve already made some headway into an RTS-like prototype.
Check out my current progress on unit pathfinding/steering: http://vimeo.com/11008688
Also there is a great resource up on the forums here… a community-RTS. (Check it out here: http://forum.unity3d.com/viewtopic.php?t=18802&highlight=generals) You will no doubt find some great pointers in it.
EDIT: Oops, someone beat me to it!
Another resource you may want to look into is sturestone’s A* pathfinding: http://forum.unity3d.com/viewtopic.php?t=43822
It’s free (I believe it’s still free) for non-commercial games… and 100$ per title on commercial games (double check this though, been a while since I read the license on this one). Looks like a solid product and lots of people seem to love it.
I’ve decided to design my own system… as I really wanted to learn the ways of AI development… insane, but a very fun topic to delve into.
Anyways hope that helps you get started!