RTS development in Unity

I’m fairly new to unity, and I’m mainly an artist, not a programmer.

I’m wondering whether unity is the right engine for RTS development, and if so whether there are any tutorials for RTS creation in unity.

Thanks

Hey, yes actually it’s a wonderful engine, and there is even a pre-built RTS Sample you can try to work off of!

http://forum.unity3d.com/viewtopic.php?t=18802&highlight=rts+tank

Hello there,

Unity certainly is a great platform for making an RTS. I’m definitely no pro and I’ve already made some headway into an RTS-like prototype.

Check out my current progress on unit pathfinding/steering: http://vimeo.com/11008688

Also there is a great resource up on the forums here… a community-RTS. (Check it out here: http://forum.unity3d.com/viewtopic.php?t=18802&highlight=generals) You will no doubt find some great pointers in it.

EDIT: Oops, someone beat me to it!

Another resource you may want to look into is sturestone’s A* pathfinding: http://forum.unity3d.com/viewtopic.php?t=43822

It’s free (I believe it’s still free) for non-commercial games… and 100$ per title on commercial games (double check this though, been a while since I read the license on this one). Looks like a solid product and lots of people seem to love it.

I’ve decided to design my own system… as I really wanted to learn the ways of AI development… insane, but a very fun topic to delve into.

Anyways hope that helps you get started!