RTS/FPS hybrid

i’m trying to make an RTS/FPS hybrid game. basically one person per team is the commander and the other play as the soldier in FPS mode. the commander play RTS game like putting some traps and healing platform. how can i implement different perspective inside my game ??

I get the feeling you’re in over your head. You should take a step back and work on some smaller, simple games to get a working knowledge of the fundamentals before you tackle one of the most difficult genres to make (RTS) and then make it even more difficult by splicing in FPS gameplay.

This is as simple as having two cameras, one for the FPS player and one for the RTS player. Really the only difference between perspectives from a technical standpoint is the camera set up.

However as @GroZZleR mentions, this is not going to be an easy project. Camera angles will be the least of your troubles.

The way you have explained your design, seems you want a player to take the RTS view and possible several other players to take the FPS view, rather than 1 player switching between those 2 views.

The moment multiplayer is part of your design, that is the issue you should tackle first.
If you have no experience implementing multiplayer, at least in Unity, you should do some projects to understand that first.

If you have no experience making a game at all, you should do smaller projects first. Be it for practice or profit, it has to be something you can handle at your skill level first.

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like some of the others said have two Cameras one for the FPS player and one for the RTS. it’s quite simple and also. even if its a hard thing to make dont stop. many people including myself are way overhead in what i am trying to do but i dont give up because i learn better from a much more difficult challenge.