Hello, I need help with multiple features in the RTS game I am beginning to make. I have the camera movement control fixed with both mouse and keyboard. The RTS Game is very heavily based on the Lord of the Rings - essentially the game The Lord of the Rings The Battle for Middle Earth. It has some very clever features I am looking to implement. These will be addressed in my questions:
- LOTR BFME has a unit dependent area visibility, where if you don’t have units in an area, the area is black or darkened so that only very faint shadows can be seen. This means that you can only see enemy movement where you have a unit in that area adding a sense of realism. Now I’m not sure how I would do that as I also want a daylight cycle and so I cannot use actual Unity lighting for this. How would I go about doing this?
- I also want each unit to be in multiple groups - E.G: A pikeman unit would be in his squad, his squadron(20 units) a legion/battalion (500/100 units) and the Army which includes everyone. This way we can select a certain group and everyone in that group is selected. Tags wouldn’t work and so I 'm not sure what to do… Any help?
- Should I use NavMesh for this? Probs will anyway but just seeing if there are any major concerns which will cause problems. If not what else could I use?
- What’s the best way to create formations for all different groups?
Thanks for answering - do make sure your answers are well explained as I am doing this project as a beginner in order to learn more(It’s a learning project that if it goes well will become a focused project, please don’t send useless comments telling me that I should go smaller, a bigger project will help me learn more.)