RTT Normal Water

I’m trying to use the example of Normal Water, to make the waves of my character. However, the waves seem to mirror my moves, so if I enter on water waves appear in the opposite corner, and it moves in the opposite direction.
I attach the particles to the player.

Is there a way to change this???

Here is the code:

function Update () {
	wavesCamera.transform.position = playerCamera.position + Vector3.Scale(playerCamera.forward * wavesCamera.orthographicSize * fudgeFactor, Vector3(1,0,1)); 
	
	var waterCorner = waterPlaneRenderer.bounds.center - waterPlaneRenderer.bounds.extents;
	var camPos = (wavesCamera.transform.position -Vector3.one * wavesCamera.orthographicSize) - waterCorner;
	var boundsSize = waterPlaneRenderer.bounds.size;
	var normalizedPosition = -Vector2(camPos.x /boundsSize.x, camPos.z / boundsSize.z);
	var scale = Vector2(boundsSize.x, boundsSize.z) / wavesCamera.orthographicSize / 2;
	 
	waterPlaneRenderer.material.SetTextureOffset("_BumpMap", Vector3.Scale(normalizedPosition, scale));
	waterPlaneRenderer.material.SetTextureScale ("_BumpMap", scale);
}

Thanks

It’s a bit unclear what you are trying to do here. Can you give any more detail about this?

Well I want to correct that code that places the camera and render of the visual effect, cuz the waves appear in the opposite direction of the water plane.