Ruby's 2D Adventure Demo Issues

Hello everyone,
I am new to unity, but not new to design, coding, animation, etc. I am trying to do the Ruby’s 2D Adventure Tutorial. I am on the World Design - Tilemaps section and I am not able to find what the tutorials are asking for. For example, I can create a tile palette, but I can’t create a tile sprite. I have done a lot of digging and have been able to create the tile in a tile palette, but my current issue is that I cannot find where I am supposed to resize the pixels per unit. Every thread I look at has the answer, but if I follow along it doesn’t lead me there. I am using a flatpak version of unity on Fedora. However, I tried it on my windows laptop as well and have the same issue. Are there updates that have occurred that have not been applied to the tutorials?

Sorry for the rambling. I am just frustrated at the moment.

Hello,
I’m sorry that you are having such a rough first experience with one of our tutorial projects.
To get the ball rolling, could you share which version of Unity you are using? and how did you get Ruby’s 2D Adventure Tutorial?
Thanks!

I believe I am using 2020.3 but I’ll have to check when I get to work. And don’t worry about the frustration. I’m bound and determined to make it work. That’s the only way I’ll master this lol. Thank you for the timely response.

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And I downloaded Ruby’s 2D Adventure from Unity Hub.

So I had an issue with this as well when I downloaded it from Unity Hub. It did not allow me to pick 2d or 3d and it went ahead and defaulted on 3d. This could be why you are having issues with finding certain things.

Templates are for new projects and control initial settings and packages only. Downloading a tutorial is a full project so templates are not relevant.

Does the tutorial tell you to do this? I would surprise me. Anyway, when you select the Sprite in question, you don’t get anything in the Inspector?

If I select any Sprite then I see the importer in the Inspector: https://gyazo.com/8c090a40678aaf2d672189d535d89b45

Pixels per Unit is right there.

Except when I had the project downloaded none of the options that were in the guide were up and easily available like they should have been, I had to import all of the packages. When I created a new project from scratch and selected 2D, imported the assets for Ruby’s adventure everything was good to go like it was on the guide, all in the right places. I wish I could remember what was out of place, but it was almost like the project defaulted to 3D settings. It wasn’t the end of the world but it slowed the pace down a lot.

If those packages were not there, you’d have a LOT of compiler errors because it’s a whole project and all the 2D stuff just wouldn’t compile at all for that project but you never said it wouldn’t compile, you said you can’t find a specific menu even though what you mention isn’t on a menu at all, it’s the inspector.

Also, if I create a “3D Project” and add an image into the assets folder, I can still get to the Pixels Per Unity" because it’s not related to the packages or how you get to the “Pixels Per Unit” option. What does change though is that when you select an image without any 2D packages, the inspector shows the “Texture Type” as Default (first property). If you select “2D and UI” then you can see the “Pixels Per Unit” options.

Sounds like you created a “3D Project” and then imported the asset package rather than loading the completely project via the Hub.

Something is off here but glad you’re moving forward now.

No I loaded it from the Hub, I had to create a 2D package and import the packages. I had some miscommunication. One of the things I distinctly remember was the tile pallet like OP. Not being able to find it because the project was not set to 2D settings. It was still there and I was able to find it, but when I went back to restart it I created my own project started it in 2D and imported the Ruby adventure. It had all the same settings and menu as the guide after that. Try downloading it straight from the Hub on a fresh install of Unity having never had either and you will see what I mean. I just did it on my laptop and had the same issue.