Thank you for pointing this. This one already fixed.
1 Like
Fantastic, thanks!
Version 1.6.4 was released.
Fixed
- âLockBufferForWrite: Multiple uploads in flight for bufferâ error.
- Incorrect error message and assert in EmitAnimationEventsJob.
- Error in AnimationStream.Dispose function in case of invalid stream rig data.
Added
- Ability to completely compile out DebugDrawer via RUKHANKA_NO_DEBUG_DRAWER script symbol.
1 Like
Version 1.7.0 was released
Fixed
- Individual trigger reset for each animator controller layer.
Added
- Ability to work without baked Animator.
- Baking code rewritten from scratch. With a cleaner and more straightforward approach baking code becomes faster and uses less memory.
- Blob Inspector dialog to review baked blob assets.
- Blob Cache. Opened subscenes baking times are significantly improved.
- Animator Override Controller animations now can be switched in runtime.
- Avatar Mask can be toggled in runtime.
- Scripted Animator sample scene.
Changed
- Avatar Mask sample scene with runtime mask toggling control.
- Animator Override Controller sample scene with runtime animation toggling control.
6 Likes
Just the updates I need
1 Like
Version 1.7.1 was released
This is tiny release dedicated to standalone build creation fix.
Fixed
- Fixed compilation errors during standalone builds creation.
3 Likes
Version 1.8.0 was released.
Notable new features are blend shapes support, and extended ScriptedAnimator API.
Added
- Blend shape support.
- Blend shape sample scene.
- ScriptedAnimator blend tree (1D, and all types of 2D) API.
Fixed
- The AmplifyShaderEditor deformation node is now disabled correctly during authoring GameObject rendering.
- Blob cache invalid file characters handling.
- Animation baker persistent memory leaks.
4 Likes
Version 1.9.0 was released.
Rukhanka has own deformation system now.
Added
- Rukhanka Deformation (skinning) System.
ScriptedAnimator
animator state playback API.
Changed
- Several fixes and improvements were made to the
TwoBoneIK
algorithm. - Skinned mesh blob inspector window with additional data.
Fixed
- Blob assets loaded from the cache were incorrectly registered in the blob database, leading to duplication of blob assets and memory leaks.
- Incorrect Euler to quaternion conversion rotation order.
- Mistakenly removed manual bone stripping mask processing.
EntityCommandBuffer
obsoleteEntityQueryCaptureMode.AtRecord
usage.
4 Likes