When designing a game that uses 2D hand-painted background and foreground assets, how big should the pixel sizes be? If Unity will scale the images up based on resolution of choice, will the blurriness be all that bad for me to worry about making bigger 2D images?
If you are talking about static bg images, pick the size according to your target plataform. If you’re aiming for 4k resolution a 1080p image will most likely look like sh*t… If you are aiming for mobile a big image can hurt your apk size, specially if you have many… Not sure if that’s what you were hopping to hear…
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