So, I’m creating an auto generating map for my game, and I use the rule tiles, but they have only one sprite to compare, and I want it to compare for 2 sprite to have transitions between the differents types of tiles (in my case, the grass can have transitions to dark grass and dirt), how can i do this ? thanks in advance,
I use Unity 2022.3.4f1
1 Answer
1I am not sure if I understood the question right, but I think what you are looking for is this:

You can select options like “Random” or “Animation” instead of “Single” in your output and have different results. You can also extend the neighbor to have more control over how your sprites behave
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I hope this helps
sorry if what I say is not completely understanding, what I say is that in the neigboors, to have the choice to check if its a specific tile (that we set in inspector) or this rule tile. thanks for the answer anyway
– Tortiflam