Hello everyone,
I’m a Catalan Student in highschool who is doing a project with Unity 3D with the Google Cardboard & Android plugins.
WHAT I HAVE (PLUGINS & STUFF)
So I’ve created a little, simple game with Head Tracking, autowalk features, 3D models and collectibles, with more or less 9 scenes.
It has (not awesome) but quite good graphics and I think that, with the graphics, colliders, meshes & the head tracking, the game will have low FPS if it is run in a mobile device… So I’m trying to figure out a way to run the game with my PC, but use my mobile gyroscope, accelerometer (the Google Carboard plugis are made to enable the Head Tracking Movement when the game is running in an android device) and screen.
But I don’t know how to do it…
Any help at all would be appreciated! I can give pictures for reference if needed.
(sorry for my english, as I said, I’m Catalan :')
Desktop: Develop a server app for Desktop, which will receive the graphic and sound from your unity game and stream to your Mobile App, also receive tracking information from your Mobile Client
Mobile: Develop a Client App will talks to your Desktop server app, sending the tracking information and displaying the graphic and sounds from your desktop server.
You have to consider the speed of the data transfers speed and synchronization between input and graphic.
TrinusVR has a Unity Library available, as well as a demo using it! Also, Google Cardboard seems to work fine running on windows (with a little fandangling with the control schemes (attach controllers to the ‘head’). I just started playing around with this tonight and its quite fun!
I’m the Trinus dev (and, coincidentally, also catalan ).
I’m working on improving the Unity plugin, latest version available at http://trinusvr.com/server/trinus.unitypackage (also available on the Asset Store, but updates are less frequent).
@vishesh.I the plugin also works on Mac but needs to comment out the first line (define) in TrinusProcessor script (component in TrinusManager).