Run animation on different objects of same type on same frame

Hello there,
I’m still working on my towngame, and it’s kinda finished, i just need Graphics and Animations.
So i have a problem with the animations.
I have few buildings and structures, that have the same animations, but when you place them, the animation of each of them have a difference of a few frames and that makes them, if placed side by side super ugly.
Is there a unityfunctions, which says, that an animation, no matter on how many object it runs, it always is on the same frame, so no object have a different frame with the same animation?

Sorry for my bad english, I hope you understand it anywhere.
Thanks for reading.

Greets Funkelchen :slight_smile:

Ok, i found a solution by myself:
Its not so smooth -because all animations will be refreshed, so it looks like a lag for 1frame- but it works.

public void refreshAnimation()
{
for (int y = 0; y < gridSize; y++)
{
for (int x = 0; x < gridSize; x++)
{
Grid[x, y].GetComponent().SetTime(0);
}
}
}