Run application on second monitor

Hi I found some topic here, but no good result. So is it possible run application on SECOND monitor in fullscreen? Without extra hardware?

And if it is possible, is it possible dont minimalize application when I will use primary monitor for other work?

My problem can be solved when I can hide border of window application … :wink:

Thanks

The only way I know of to do this are:

  1. Use a graphics card that supports multiple screen “spanning”. The nVidia card in my notebook supports this but I would need to use a second monitor with the identical resolution of my notebook’s in order to work. Consequently I haven’t been able to test this yet.

  2. Use something like the Matrox DualHead2Go.

  3. Run multiple applications, each on it’s own screen. I tried this with success, but the apps run a 1/2 the speed.

  4. Have more than one graphics card in your computer, each driving a different monitor. The result would be similar to 1 or 2 above and might require some custom drivers to support spanning. Fortunately, Windows 7 has some additions to the screen configuration which may help. Again, I haven’t tested this, but it should (in theory at least) work.

i just got dual screens mysefl and i found a tool: The Opera Blog - News | Opera

not sure what its extent is but it works good =) hope this helps

NVidia cards (don’t know about any other) have dual monitor inputs on them and can be used with two monitors
without any performance issues, which is nothing new, so maybe I’m missing something in the question.

NVIDIA always had the option of multi screen hw acceleration.

ATI for a long time (potentially still / again) required a special addon application that you could download on their page, called Hydra, which enables multiscreen hw acceleration.

For the fullscreen to maximize on the second monitor though the app needs to be on the second monitor when the fullscreen request goes in, or it will end on the primary screen anyway (it might none the less potentially depending on where we talk about this and what hw)

I’ve yet to successfully get a Unity stand alone to span two monitors full screen without special hardware (ie the Matrox board). Just tried it with my nVidia GTS360 and although it works OK while in a window, full screen always fills just the “main” monitor’s screen. The other issue is that the Unity resolution selector only sees the resolution of the main screen, not the combined resolution, so that didn’t work either.

This topic has come up before and I seem to remember there being a few tricks to get things to work. Too bad Unity doesn’t support multiple windows as that might make all this work pretty easily.

Oh so you want to span both monitors, guess you could drag it out to fill both.
I use the editor on one and the panels on another, works great.

NO NO NO … I dont want use Unity Editor on multiple monitor, it is simple and I of course work on both monitors. I know super secret function drag n drop :wink: and NO I dont want span my application on both monitor … I need run my application (application created in unity) on my second monitor in fullscreen default … maybe I have to prepare picture.

dreamora understand my question. Btw it will run on nVidia cards.

for Unity developers: Unity 3 is coming, many people dont use unity for game development, and very often is need run application on another monitor. Sometimes run many unity application on different monitor. Can you add some settings where will application running? :wink: and also dont interupt (dont minimalize) fullscreen application, when I will click on another application?

I have another idea, if it is possible remove border of window application (with close, minimalize, maximalize) it will solve my problem too :slight_smile: I can run it without fullscreen, but it will looks same :slight_smile:

Cendra, did you find any solution for fullscreen on secondary monitor?

Run the executable with the “-adapter” command line…

If you don’t know which monitor number is which, look at your screen resolution panel and click “Identify” (Windows 7+). The monitor numbers should appear on-screen.

2010